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Ben 10 Omniverse: Rise of Heroes vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2010 · 16 years ago
February 2017 · 10 years ago

Daily players

No population data
140k – 480k

Estimated players

215.2kDown 2.3%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

Ben 10 Omniverse: Rise of HeroesVRChat

Ben 10 Omniverse: Rise of Heroes

Average monthly estimated players
MonthEstimated playersChange
August 2026
July 2026

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.5kUp 0.7%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ben 10 Omniverse: Rise of Heroes
VRChat
57.6kDown 1.2%

VRChat currently has 57,630 peak concurrent Steam players; no comparable data is tracked for Ben 10 Omniverse: Rise of Heroes.

Discord members

Ben 10 Omniverse: Rise of Heroes
VRChat
412.4kUp 0.2%

VRChat currently has 412,432 Discord members; no comparable data is tracked for Ben 10 Omniverse: Rise of Heroes.

Reddit members

Ben 10 Omniverse: Rise of Heroes
VRChat
238.4kUp 0.2%

VRChat currently has 238,356 subreddit members; no comparable data is tracked for Ben 10 Omniverse: Rise of Heroes.

Twitch viewers

Ben 10 Omniverse: Rise of Heroes
VRChat
7.6kDown 7.7%

VRChat currently has 7,615 live Twitch viewers; no comparable data is tracked for Ben 10 Omniverse: Rise of Heroes.

YouTube subscribers

Ben 10 Omniverse: Rise of Heroes
VRChat
128kUp 0.8%

VRChat currently has 128,000 YouTube subscribers; no comparable data is tracked for Ben 10 Omniverse: Rise of Heroes.

How these estimates are made

Ben 10 Omniverse: Rise of Heroes

Not enough data collected to estimate this game yet.

VRChat

VRChat is estimated to have 140k – 480k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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