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Head to head

BattleRush vs War Thunder

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2017 · 9 years ago
January 2013 · 14 years ago

Daily players

3 – 9
170k – 600k

Estimated players

287Up 0.1%
365.2kDown 0.4%

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

BattleRushWar Thunder

BattleRush

Average monthly estimated players
MonthEstimated playersChange
October 2026~287
September 2026~287
August 2026~287Up 20%
July 2026~240—

War Thunder

Average monthly estimated players
MonthEstimated playersChange
October 2026~368.6k
September 2026~368.7kUp 1.8%
August 2026~362.3kUp 0.6%
July 2026~360.3k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleRush
0Down 100%
War Thunder
71.8kUp 7.3%

BattleRush currently has 0 peak concurrent Steam players, while War Thunder has 71,833.

Reddit members

BattleRush
—
War Thunder
567.1kUp 0.7%

War Thunder currently has 567,069 subreddit members; no comparable data is tracked for BattleRush.

Twitch viewers

BattleRush
—
War Thunder
1.3kDown 16%

War Thunder currently has 1,262 live Twitch viewers; no comparable data is tracked for BattleRush.

YouTube subscribers

BattleRush
—
War Thunder
1.9mUp 0.5%

War Thunder currently has 1,950,000 YouTube subscribers; no comparable data is tracked for BattleRush.

How these estimates are made

BattleRush

BattleRush is estimated to have 3 – 9 players a day. Around 69k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

War Thunder

War Thunder is estimated to have 170k – 600k players a day. Around 8m – 21m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.