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Head to head

BattleRush 2 vs Hytale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2018 · 8 years ago
January 2026 · 8 months ago

Daily players

3 – 9
200 – 96k

Estimated players

63Up 1.0%
216.2kDown 3.2%

Available on

  • Windows
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

BattleRush 2Hytale

BattleRush 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~63Down 1.6%
August 2026~64Up 1.6%
July 2026~63

Hytale

Average monthly estimated players
MonthEstimated playersChange
September 2026~235.9kUp 0.6%
August 2026~234.4kDown 1.9%
July 2026~238.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleRush 2
0
Hytale

BattleRush 2 currently has 0 peak concurrent Steam players; no comparable data is tracked for Hytale.

Discord members

BattleRush 2
Hytale
517.4kDown 1.3%

Hytale currently has 517,449 Discord members; no comparable data is tracked for BattleRush 2.

Reddit members

BattleRush 2
Hytale
84.1kUp 0.8%

Hytale currently has 84,064 subreddit members; no comparable data is tracked for BattleRush 2.

Twitch viewers

BattleRush 2
Hytale
49Down 58%

Hytale currently has 49 live Twitch viewers; no comparable data is tracked for BattleRush 2.

YouTube subscribers

BattleRush 2
Hytale
622kDown 0.2%

Hytale currently has 622,000 YouTube subscribers; no comparable data is tracked for BattleRush 2.

How these estimates are made

BattleRush 2

BattleRush 2 is estimated to have 3 – 9 players a day. Around 19k – 48k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Hytale

Hytale is estimated to have 200 – 96k players a day. Around 63k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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