Head to head
BattleCry: World At War vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- PlayStation
- Windows
- Xbox
Player activity
Smoothed estimated players over time.
BattleCry: World At War
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~117 | Down 0.8% |
| September 2026 | ~118 | Up 0.9% |
| August 2026 | ~117 | Up 1.7% |
| July 2026 | ~115 | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~38.9k | Up 2.2% |
| September 2026 | ~38k | Down 0.4% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BattleCry: World At War
- 0Down 100%
- The Crew 2
- 352Down 33%
BattleCry: World At War currently has 0 peak concurrent Steam players, while The Crew 2 has 352.
Discord members
- BattleCry: World At War
- 524Up 0.8%
- The Crew 2
- 102kUp 0.5%
The Crew 2 currently has about 195× as many Discord members as BattleCry: World At War — 101,956 vs 524.
Reddit members
- BattleCry: World At War
- —
- The Crew 2
- 22.1kUp 0.5%
The Crew 2 currently has 22,062 subreddit members; no comparable data is tracked for BattleCry: World At War.
Twitch viewers
- BattleCry: World At War
- —
- The Crew 2
- 33Down 34%
The Crew 2 currently has 33 live Twitch viewers; no comparable data is tracked for BattleCry: World At War.
How these estimates are made
BattleCry: World At War
BattleCry: World At War is estimated to have 3 – 9 players a day. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 2k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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