Head to head
BattleCry: World At War vs New Club Penguin
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Browser
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
BattleCry: World At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~117 | Up 1.7% |
| July 2026 | ~115 | — |
New Club Penguin
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~43.5k | Down 0.6% |
| July 2026 | ~43.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BattleCry: World At War
- 0Down 100%
- New Club Penguin
- —
BattleCry: World At War currently has 0 peak concurrent Steam players; no comparable data is tracked for New Club Penguin.
Discord members
- BattleCry: World At War
- 524Up 0.8%
- New Club Penguin
- 184.4kUp 0.1%
New Club Penguin currently has about 352× as many Discord members as BattleCry: World At War — 184,371 vs 524.
YouTube subscribers
- BattleCry: World At War
- —
- New Club Penguin
- 5.4kUp 0.2%
New Club Penguin currently has 5,380 YouTube subscribers; no comparable data is tracked for BattleCry: World At War.
How these estimates are made
BattleCry: World At War
BattleCry: World At War is estimated to have 5 – 18 players a day. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
New Club Penguin
New Club Penguin is estimated to have 57 – 26k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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From the same developers or publishers.



