Head to head
Battlechat vs IdleOn
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Browser
- Windows
- Android
- iOS
Publishers
Player activity
Smoothed estimated players over time.
Battlechat
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | — | — |
| October 2026 | — | — |
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~86.6k | Up 2.3% |
| October 2026 | ~84.7k | Up 0.9% |
| September 2026 | ~84k | Up 3.3% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Battlechat
- —
- IdleOn
- 13.2kUp 1.9%
IdleOn currently has 13,173 peak concurrent Steam players; no comparable data is tracked for Battlechat.
Discord members
- Battlechat
- —
- IdleOn
- 196.5kDown 0.8%
IdleOn currently has 196,466 Discord members; no comparable data is tracked for Battlechat.
Reddit members
- Battlechat
- —
- IdleOn
- 57.4kUp 1.0%
IdleOn currently has 57,395 subreddit members; no comparable data is tracked for Battlechat.
Twitch viewers
- Battlechat
- —
- IdleOn
- 59Down 52%
IdleOn currently has 59 live Twitch viewers; no comparable data is tracked for Battlechat.
YouTube subscribers
- Battlechat
- —
- IdleOn
- 102k
IdleOn currently has 102,000 YouTube subscribers; no comparable data is tracked for Battlechat.
How these estimates are made
Battlechat
Battlechat is showing no measurable concurrent players on Steam. Around 50 – 130 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
IdleOn
IdleOn is estimated to have 36k – 130k players a day. Around 510k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


