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Head to head

BattleBit Remastered vs VR Triber

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
October 2017 · 9 years ago

Daily players

850 – 3k
No population data

Estimated players

58.2kDown 2.7%
3

Available on

  • Windows
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

BattleBit RemasteredVR Triber

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
September 2026~57.8kDown 0.3%
August 2026~58kDown 0.7%
July 2026~58.4k

VR Triber

Average monthly estimated players
MonthEstimated playersChange
September 2026~3
August 2026~3
July 2026~3

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBit Remastered
212Down 46%
VR Triber

BattleBit Remastered currently has 212 peak concurrent Steam players; no comparable data is tracked for VR Triber.

Discord members

BattleBit Remastered
140.3kDown 1.2%
VR Triber

BattleBit Remastered currently has 140,313 Discord members; no comparable data is tracked for VR Triber.

Twitch viewers

BattleBit Remastered
7Up 17%
VR Triber

BattleBit Remastered currently has 7 live Twitch viewers; no comparable data is tracked for VR Triber.

YouTube subscribers

BattleBit Remastered
14kDown 0.7%
VR Triber

BattleBit Remastered currently has 14,000 YouTube subscribers; no comparable data is tracked for VR Triber.

How these estimates are made

BattleBit Remastered

BattleBit Remastered is estimated to have 850 – 3k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VR Triber

VR Triber is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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