Head to head
BattleBit Remastered vs Vega Conflict
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- iOS
Player activity
Smoothed estimated players over time.
BattleBit Remastered
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~57.7k | |
| September 2026 | ~57.8k | Down 0.4% |
| August 2026 | ~58k | Down 0.7% |
| July 2026 | ~58.4k | — |
Vega Conflict
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.4k | Down 0.7% |
| September 2026 | ~1.5k | Down 2.0% |
| August 2026 | ~1.5k | Down 0.3% |
| July 2026 | ~1.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BattleBit Remastered
- 139Down 53%
- Vega Conflict
- 2Up 100%
BattleBit Remastered currently has about 70× as many peak concurrent Steam players as Vega Conflict — 139 vs 2.
Discord members
- BattleBit Remastered
- 137.7kDown 1.7%
- Vega Conflict
- 3.7kDown 1.5%
BattleBit Remastered currently has about 37× as many Discord members as Vega Conflict — 137,733 vs 3,718.
Twitch viewers
- BattleBit Remastered
- 6Up 100%
- Vega Conflict
- —
BattleBit Remastered currently has 6 live Twitch viewers; no comparable data is tracked for Vega Conflict.
YouTube subscribers
- BattleBit Remastered
- 14k
- Vega Conflict
- —
BattleBit Remastered currently has 14,000 YouTube subscribers; no comparable data is tracked for Vega Conflict.
How these estimates are made
BattleBit Remastered
BattleBit Remastered is estimated to have 610 – 2k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Vega Conflict
Vega Conflict is estimated to have 8 – 26 players a day. Around 110k – 280k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


