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Head to head

BattleBit Remastered vs Vanya Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
July 2026 · 2 months ago

Daily players

860 – 3k
50 – 180

Estimated players

60kUp 2.0%
1.1k

Available on

  • Windows
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

BattleBit RemasteredVanya Online

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
September 2026~59.1kUp 1.9%
August 2026~58kDown 0.7%
July 2026~58.4k

Vanya Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.1kDown 0.4%
August 2026~1.1kDown 0.4%
July 2026~1.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBit Remastered
328Down 31%
Vanya Online
15Down 59%

BattleBit Remastered currently has about 22× as many peak concurrent Steam players as Vanya Online — 328 vs 15.

Discord members

BattleBit Remastered
141.3kDown 1.1%
Vanya Online

BattleBit Remastered currently has 141,320 Discord members; no comparable data is tracked for Vanya Online.

Twitch viewers

BattleBit Remastered
18Down 31%
Vanya Online
0Down 100%

BattleBit Remastered currently has 18 live Twitch viewers, while Vanya Online has 0.

YouTube subscribers

BattleBit Remastered
14.1k
Vanya Online
11k

BattleBit Remastered currently has about 1.3× as many YouTube subscribers as Vanya Online — 14,100 vs 11,000.

How these estimates are made

BattleBit Remastered

BattleBit Remastered is estimated to have 860 – 3k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Vanya Online

Vanya Online is estimated to have 50 – 180 players a day. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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