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Head to head

BattleBit Remastered vs The Yellow King

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
November 2019 · 7 years ago

Daily players

1k – 4k
No population data

Estimated players

55.5kDown 6.5%
22Down 0.5%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

BattleBit RemasteredThe Yellow King

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
August 2026~58.6kUp 0.4%
July 2026~58.4k

The Yellow King

Average monthly estimated players
MonthEstimated playersChange
August 2026~22
July 2026~22

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBit Remastered
402Down 12%
The Yellow King
0Down 100%

BattleBit Remastered currently has 402 peak concurrent Steam players, while The Yellow King has 0.

Discord members

BattleBit Remastered
142.5kDown 0.2%
The Yellow King

BattleBit Remastered currently has 142,452 Discord members; no comparable data is tracked for The Yellow King.

Twitch viewers

BattleBit Remastered
54Up 10%
The Yellow King

BattleBit Remastered currently has 54 live Twitch viewers; no comparable data is tracked for The Yellow King.

YouTube subscribers

BattleBit Remastered
14.1k
The Yellow King

BattleBit Remastered currently has 14,100 YouTube subscribers; no comparable data is tracked for The Yellow King.

How these estimates are made

BattleBit Remastered

BattleBit Remastered is estimated to have 1k – 4k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Yellow King

The Yellow King is showing no measurable concurrent players on Steam. Around 8k – 20k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.