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Head to head

BattleBit Remastered vs Stay Out

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
November 2019 · 7 years ago

Daily players

820 – 3k
4k – 14k

Estimated players

57.4kUp 3.8%
10.6kDown 5.9%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

BattleBit RemasteredStay Out

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
September 2026~57.7kDown 0.5%
August 2026~58kDown 0.7%
July 2026~58.4k—

Stay Out

Average monthly estimated players
MonthEstimated playersChange
September 2026~11.2kUp 3.0%
August 2026~10.9kUp 2.5%
July 2026~10.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBit Remastered
259Down 55%
Stay Out
1.2kDown 40%

Stay Out currently has about 4.4× as many peak concurrent Steam players as BattleBit Remastered — 1,152 vs 259.

Discord members

BattleBit Remastered
140.1kDown 1.1%
Stay Out
26.7kUp 0.6%

BattleBit Remastered currently has about 5.2× as many Discord members as Stay Out — 140,057 vs 26,745.

Twitch viewers

BattleBit Remastered
3Down 86%
Stay Out
34Down 2.9%

Stay Out currently has about 11× as many live Twitch viewers as BattleBit Remastered — 34 vs 3.

YouTube subscribers

BattleBit Remastered
14kDown 0.7%
Stay Out
6.2kUp 0.2%

BattleBit Remastered currently has about 2.3× as many YouTube subscribers as Stay Out — 14,000 vs 6,210.

How these estimates are made

BattleBit Remastered

BattleBit Remastered is estimated to have 820 – 3k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stay Out

Stay Out is estimated to have 4k – 14k players a day. Around 530k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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