Head to head
BattleBit Remastered vs Stay Out
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
BattleBit Remastered
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~57.7k | |
| September 2026 | ~57.8k | Down 0.4% |
| August 2026 | ~58k | Down 0.7% |
| July 2026 | ~58.4k | — |
Stay Out
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~11.7k | Up 4.3% |
| September 2026 | ~11.2k | Up 3.1% |
| August 2026 | ~10.9k | Up 2.5% |
| July 2026 | ~10.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BattleBit Remastered
- 197Down 57%
- Stay Out
- 1.9kDown 8.0%
Stay Out currently has about 9.4× as many peak concurrent Steam players as BattleBit Remastered — 1,852 vs 197.
Discord members
- BattleBit Remastered
- 139kDown 1.2%
- Stay Out
- 27kUp 1.3%
BattleBit Remastered currently has about 5.1× as many Discord members as Stay Out — 138,988 vs 27,010.
Twitch viewers
- BattleBit Remastered
- 3Down 99%
- Stay Out
- 41Up 116%
Stay Out currently has about 14× as many live Twitch viewers as BattleBit Remastered — 41 vs 3.
YouTube subscribers
- BattleBit Remastered
- 14kDown 0.7%
- Stay Out
- 6.2kUp 0.5%
BattleBit Remastered currently has about 2.2× as many YouTube subscribers as Stay Out — 14,000 vs 6,230.
How these estimates are made
BattleBit Remastered
BattleBit Remastered is estimated to have 570 – 2k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Stay Out
Stay Out is estimated to have 5k – 17k players a day. Around 530k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


