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Head to head

BattleBit Remastered vs Rogalia

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
December 2016 · 10 years ago

Daily players

980 – 4k
18 – 62

Estimated players

59.4kDown 4.0%
116

Available on

  • Windows
  • Windows
  • macOS
  • Linux

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

BattleBit RemasteredRogalia

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
September 2026~58.5kUp 0.9%
August 2026~58kDown 0.7%
July 2026~58.4k

Rogalia

Average monthly estimated players
MonthEstimated playersChange
September 2026~115
August 2026~115Up 17%
July 2026~98

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBit Remastered
335Down 16%
Rogalia
7Up 17%

BattleBit Remastered currently has about 48× as many peak concurrent Steam players as Rogalia — 335 vs 7.

Discord members

BattleBit Remastered
140.9kDown 1.1%
Rogalia
146Down 2.7%

BattleBit Remastered currently has about 965× as many Discord members as Rogalia — 140,925 vs 146.

Twitch viewers

BattleBit Remastered
240Up 2567%
Rogalia

BattleBit Remastered currently has 240 live Twitch viewers; no comparable data is tracked for Rogalia.

YouTube subscribers

BattleBit Remastered
14.1k
Rogalia
216Up 0.9%

BattleBit Remastered currently has about 65× as many YouTube subscribers as Rogalia — 14,100 vs 216.

How these estimates are made

BattleBit Remastered

BattleBit Remastered is estimated to have 980 – 4k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rogalia

Rogalia is estimated to have 18 – 62 players a day. Around 17k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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