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Head to head

BattleBit Remastered vs OldHeart Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

June 2023 · 3 years ago
To be announced

Daily players

1k – 4k
No population data

Estimated players

58.7kDown 5.5%
2

Available on

  • Windows
  • Windows

Perspectives

Publishers

Player activity

Smoothed estimated players over time.

BattleBit RemasteredOldHeart Online

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
August 2026~59.6kUp 2.2%
July 2026~58.4k

OldHeart Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~2
July 2026~2

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBit Remastered
379Down 15%
OldHeart Online

BattleBit Remastered currently has 379 peak concurrent Steam players; no comparable data is tracked for OldHeart Online.

Discord members

BattleBit Remastered
142.6kDown 0.2%
OldHeart Online

BattleBit Remastered currently has 142,619 Discord members; no comparable data is tracked for OldHeart Online.

Twitch viewers

BattleBit Remastered
11Down 15%
OldHeart Online

BattleBit Remastered currently has 11 live Twitch viewers; no comparable data is tracked for OldHeart Online.

YouTube subscribers

BattleBit Remastered
14.1k
OldHeart Online
15

BattleBit Remastered currently has about 940× as many YouTube subscribers as OldHeart Online — 14,100 vs 15.

How these estimates are made

BattleBit Remastered

BattleBit Remastered is estimated to have 1k – 4k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

OldHeart Online

OldHeart Online is estimated to have 0 – 170 players a day. Around 230 – 29k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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