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Head to head

BattleBit Remastered vs Ice World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
November 2024 · 2 years ago

Daily players

630 – 2k
8 – 26

Estimated players

58.6k
175Up 0.1%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

BattleBit RemasteredIce World

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
October 2026~57.9kUp 0.3%
September 2026~57.8kDown 0.4%
August 2026~58kDown 0.7%
July 2026~58.4k—

Ice World

Average monthly estimated players
MonthEstimated playersChange
October 2026~174Up 0.6%
September 2026~173Up 1.8%
August 2026~170Up 0.6%
July 2026~169—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBit Remastered
194Down 40%
Ice World
2

BattleBit Remastered currently has about 97× as many peak concurrent Steam players as Ice World — 194 vs 2.

Discord members

BattleBit Remastered
137.7kDown 1.7%
Ice World
174Down 1.1%

BattleBit Remastered currently has about 791× as many Discord members as Ice World — 137,661 vs 174.

Twitch viewers

BattleBit Remastered
0Down 100%
Ice World
—

BattleBit Remastered currently has 0 live Twitch viewers; no comparable data is tracked for Ice World.

YouTube subscribers

BattleBit Remastered
14k
Ice World
—

BattleBit Remastered currently has 14,000 YouTube subscribers; no comparable data is tracked for Ice World.

How these estimates are made

BattleBit Remastered

BattleBit Remastered is estimated to have 630 – 2k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Ice World

Ice World is estimated to have 8 – 26 players a day. Around 34k – 88k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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