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Head to head

BattleBit Remastered vs FireFall

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
July 2013 · 13 years ago

Daily players

630 – 2k
5 – 18

Estimated players

58.6k
803

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

BattleBit RemasteredFireFall

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
October 2026~57.9kUp 0.3%
September 2026~57.8kDown 0.4%
August 2026~58kDown 0.7%
July 2026~58.4k—

FireFall

Average monthly estimated players
MonthEstimated playersChange
October 2026~804
September 2026~804
August 2026~804Up 20%
July 2026~671—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBit Remastered
194Down 40%
FireFall
2Up 100%

BattleBit Remastered currently has about 97× as many peak concurrent Steam players as FireFall — 194 vs 2.

Discord members

BattleBit Remastered
137.7kDown 1.7%
FireFall
—

BattleBit Remastered currently has 137,661 Discord members; no comparable data is tracked for FireFall.

Twitch viewers

BattleBit Remastered
0Down 100%
FireFall
—

BattleBit Remastered currently has 0 live Twitch viewers; no comparable data is tracked for FireFall.

YouTube subscribers

BattleBit Remastered
14k
FireFall
—

BattleBit Remastered currently has 14,000 YouTube subscribers; no comparable data is tracked for FireFall.

How these estimates are made

BattleBit Remastered

BattleBit Remastered is estimated to have 630 – 2k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

FireFall

FireFall is estimated to have 5 – 18 players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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