Head to head
BattleBit Remastered vs Equinox: Homecoming
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
BattleBit Remastered
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~57.6k | Down 0.7% |
| August 2026 | ~58k | Down 0.7% |
| July 2026 | ~58.4k | — |
Equinox: Homecoming
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2.6k | Up 5.1% |
| August 2026 | ~2.5k | Up 0.3% |
| July 2026 | ~2.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BattleBit Remastered
- 268Down 41%
- Equinox: Homecoming
- 140Down 17%
BattleBit Remastered currently has about 1.9× as many peak concurrent Steam players as Equinox: Homecoming — 268 vs 140.
Discord members
- BattleBit Remastered
- 140.1kDown 1.1%
- Equinox: Homecoming
- 7.9kUp 2.8%
BattleBit Remastered currently has about 18× as many Discord members as Equinox: Homecoming — 140,057 vs 7,873.
Twitch viewers
- BattleBit Remastered
- 6
- Equinox: Homecoming
- 6Down 76%
BattleBit Remastered and Equinox: Homecoming are nearly even on live Twitch viewers — 6 vs 6.
YouTube subscribers
- BattleBit Remastered
- 14kDown 0.7%
- Equinox: Homecoming
- 665Down 0.2%
BattleBit Remastered currently has about 21× as many YouTube subscribers as Equinox: Homecoming — 14,000 vs 665.
How these estimates are made
BattleBit Remastered
BattleBit Remastered is estimated to have 740 – 3k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Equinox: Homecoming
Equinox: Homecoming is estimated to have 770 – 3k players a day. Around 38k – 97k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


