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Head to head

BattleBit Remastered vs EmergeNYC

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
November 2016 · 10 years ago

Daily players

980 – 4k
48 – 170

Estimated players

59.4kDown 4.0%
3.3k

Available on

  • Windows
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

BattleBit RemasteredEmergeNYC

BattleBit Remastered

Average monthly estimated players
MonthEstimated playersChange
September 2026~58.5kUp 0.9%
August 2026~58kDown 0.7%
July 2026~58.4k

EmergeNYC

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.3k
August 2026~3.3kUp 2.2%
July 2026~3.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

BattleBit Remastered
444Up 12%
EmergeNYC
21Up 163%

BattleBit Remastered currently has about 21× as many peak concurrent Steam players as EmergeNYC — 444 vs 21.

Discord members

BattleBit Remastered
140.9kDown 1.1%
EmergeNYC

BattleBit Remastered currently has 140,925 Discord members; no comparable data is tracked for EmergeNYC.

Twitch viewers

BattleBit Remastered
240Up 2567%
EmergeNYC
0

BattleBit Remastered currently has 240 live Twitch viewers, while EmergeNYC has 0.

YouTube subscribers

BattleBit Remastered
14.1k
EmergeNYC
29.1k

EmergeNYC currently has about 2.1× as many YouTube subscribers as BattleBit Remastered — 29,100 vs 14,100.

How these estimates are made

BattleBit Remastered

BattleBit Remastered is estimated to have 980 – 4k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

EmergeNYC

EmergeNYC is estimated to have 48 – 170 players a day. Around 96k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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