Head to head
BattleBit Remastered vs CarX Street
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
BattleBit Remastered
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~57.9k | Up 0.3% |
| September 2026 | ~57.8k | Down 0.4% |
| August 2026 | ~58k | Down 0.7% |
| July 2026 | ~58.4k | — |
CarX Street
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~54.8k | Up 1.6% |
| September 2026 | ~53.9k | Up 2.4% |
| August 2026 | ~52.6k | Up 2.3% |
| July 2026 | ~51.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- BattleBit Remastered
- 253Down 14%
- CarX Street
- 487Down 24%
CarX Street currently has about 1.9× as many peak concurrent Steam players as BattleBit Remastered — 487 vs 253.
Discord members
- BattleBit Remastered
- 137.7kDown 1.7%
- CarX Street
- —
BattleBit Remastered currently has 137,661 Discord members; no comparable data is tracked for CarX Street.
Twitch viewers
- BattleBit Remastered
- 6Up 100%
- CarX Street
- 65Up 35%
CarX Street currently has about 11× as many live Twitch viewers as BattleBit Remastered — 65 vs 6.
YouTube subscribers
- BattleBit Remastered
- 14k
- CarX Street
- 455kUp 2.0%
CarX Street currently has about 33× as many YouTube subscribers as BattleBit Remastered — 455,000 vs 14,000.
How these estimates are made
BattleBit Remastered
BattleBit Remastered is estimated to have 610 – 2k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
CarX Street
CarX Street is estimated to have 1k – 4k players a day. Around 360k – 910k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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