Head to head
Battle For The Hill vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Battle For The Hill
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~711 | Down 0.4% |
| August 2026 | ~714 | Down 0.4% |
| July 2026 | ~717 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~218.6k | Down 0.2% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Battle For The Hill
- 0Down 100%
- VRChat
- 57.6kUp 7.8%
Battle For The Hill currently has 0 peak concurrent Steam players, while VRChat has 57,615.
Discord members
- Battle For The Hill
- 3.1kUp 0.2%
- VRChat
- 415.9kUp 1.2%
VRChat currently has about 136× as many Discord members as Battle For The Hill — 415,901 vs 3,052.
YouTube subscribers
- Battle For The Hill
- 146Up 2.1%
- VRChat
- 129kUp 1.6%
VRChat currently has about 884× as many YouTube subscribers as Battle For The Hill — 129,000 vs 146.
Reddit members
- Battle For The Hill
- —
- VRChat
- 239.5kUp 0.7%
VRChat currently has 239,529 subreddit members; no comparable data is tracked for Battle For The Hill.
Twitch viewers
- Battle For The Hill
- —
- VRChat
- 9.2kUp 31%
VRChat currently has 9,159 live Twitch viewers; no comparable data is tracked for Battle For The Hill.
How these estimates are made
Battle For The Hill
Battle For The Hill is estimated to have 3 – 9 players a day. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 500k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


