Head to head
Battle For Embolia vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Battle For Embolia
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.6k | Down 9.0% |
| August 2026 | ~1.8k | Down 6.8% |
| July 2026 | ~1.9k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Battle For Embolia
- 9Down 59%
- iRacing
- 519Down 43%
iRacing currently has about 58× as many peak concurrent Steam players as Battle For Embolia — 519 vs 9.
Discord members
- Battle For Embolia
- 2.6kDown 6.8%
- iRacing
- —
Battle For Embolia currently has 2,648 Discord members; no comparable data is tracked for iRacing.
Twitch viewers
- Battle For Embolia
- 0
- iRacing
- 788Down 71%
Battle For Embolia currently has 0 live Twitch viewers, while iRacing has 788.
YouTube subscribers
- Battle For Embolia
- 7.2kDown 0.1%
- iRacing
- 288kUp 0.7%
iRacing currently has about 40× as many YouTube subscribers as Battle For Embolia — 288,000 vs 7,220.
Reddit members
- Battle For Embolia
- —
- iRacing
- 245.6kUp 0.7%
iRacing currently has 245,557 subreddit members; no comparable data is tracked for Battle For Embolia.
How these estimates are made
Battle For Embolia
Battle For Embolia is estimated to have 30 – 110 players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
iRacing
iRacing is estimated to have 2k – 9k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


