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Head to head

Badge(r)s vs Eve Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2016 · 10 years ago
May 2003 · 23 years ago

Daily players

0 – 82
11k – 41k

Estimated players

24Down 7.6%
66.7kDown 3.0%

Available on

  • Android
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

Badge(r)sEve Online

Badge(r)s

Average monthly estimated players
MonthEstimated playersChange
September 2026~24
August 2026~24Up 4.3%
July 2026~23

Eve Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~68.1kUp 2.0%
August 2026~66.8kUp 0.7%
July 2026~66.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Badge(r)s
103
Eve Online
51.3kUp 2.1%

Eve Online currently has about 498× as many Discord members as Badge(r)s — 51,298 vs 103.

Steam concurrent players

Badge(r)s
Eve Online
3.5kDown 25%

Eve Online currently has 3,454 peak concurrent Steam players; no comparable data is tracked for Badge(r)s.

Reddit members

Badge(r)s
Eve Online
222.7kUp 0.6%

Eve Online currently has 222,692 subreddit members; no comparable data is tracked for Badge(r)s.

Twitch viewers

Badge(r)s
Eve Online
699Down 52%

Eve Online currently has 699 live Twitch viewers; no comparable data is tracked for Badge(r)s.

YouTube subscribers

Badge(r)s
Eve Online
230kUp 1.8%

Eve Online currently has 230,000 YouTube subscribers; no comparable data is tracked for Badge(r)s.

How these estimates are made

Badge(r)s

Badge(r)s is estimated to have 0 – 82 players a day. Around 210 – 26k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Eve Online

Eve Online is estimated to have 11k – 41k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.