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Head to head

Badge(r)s vs BitCraft Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2016 · 10 years ago
June 2025 · 1 year ago

Daily players

0 – 86
1k – 5k

Estimated players

25Down 6.1%
28.4kDown 4.5%

Available on

  • Android
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Badge(r)sBitCraft Online

Badge(r)s

Average monthly estimated players
MonthEstimated playersChange
September 2026~24
August 2026~24Up 4.3%
July 2026~23

BitCraft Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~29.7kDown 1.4%
August 2026~30.1kUp 17%
July 2026~25.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Badge(r)s
103
BitCraft Online
100.6kDown 1.0%

BitCraft Online currently has about 977× as many Discord members as Badge(r)s — 100,590 vs 103.

Steam concurrent players

Badge(r)s
BitCraft Online
478Down 33%

BitCraft Online currently has 478 peak concurrent Steam players; no comparable data is tracked for Badge(r)s.

Reddit members

Badge(r)s
BitCraft Online
4.6kUp 0.6%

BitCraft Online currently has 4,588 subreddit members; no comparable data is tracked for Badge(r)s.

Twitch viewers

Badge(r)s
BitCraft Online
19Down 55%

BitCraft Online currently has 19 live Twitch viewers; no comparable data is tracked for Badge(r)s.

YouTube subscribers

Badge(r)s
BitCraft Online
16.5k

BitCraft Online currently has 16,500 YouTube subscribers; no comparable data is tracked for Badge(r)s.

How these estimates are made

Badge(r)s

Badge(r)s is estimated to have 0 – 86 players a day. Around 220 – 27k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

BitCraft Online

BitCraft Online is estimated to have 1k – 5k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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