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Head to head

Azusa RP Online vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2019 · 8 years ago
August 2019 · 7 years ago

Daily players

3 – 9
360 – 1k

Estimated players

24Up 2.1%
66.9kUp 0.4%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Developers

—

Player activity

Smoothed estimated players over time.

Azusa RP OnlineState of Survival

Azusa RP Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~24
August 2026~24Up 9.1%
July 2026~22—

State of Survival

Average monthly estimated players
MonthEstimated playersChange
September 2026~66.7kUp 0.2%
August 2026~66.6kUp 13%
July 2026~58.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Azusa RP Online
0
State of Survival
91Down 37%

Azusa RP Online currently has 0 peak concurrent Steam players, while State of Survival has 91.

YouTube subscribers

Azusa RP Online
90
State of Survival
—

Azusa RP Online currently has 90 YouTube subscribers; no comparable data is tracked for State of Survival.

Discord members

Azusa RP Online
—
State of Survival
225.2kDown 0.3%

State of Survival currently has 225,217 Discord members; no comparable data is tracked for Azusa RP Online.

Twitch viewers

Azusa RP Online
—
State of Survival
0Down 100%

State of Survival currently has 0 live Twitch viewers; no comparable data is tracked for Azusa RP Online.

How these estimates are made

Azusa RP Online

Azusa RP Online is estimated to have 3 – 9 players a day. Around 6k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

State of Survival

State of Survival is estimated to have 360 – 1k players a day. Around 15k – 39k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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