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Atomic Titans: Light Violence vs VRChat

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
February 2017 · 10 years ago

Daily players

No population data
110k – 400k

Estimated players

7
210.6kDown 3.9%

Available on

  • Windows
  • macOS
  • Android
  • iOS
  • PlayStation
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Atomic Titans: Light ViolenceVRChat

Atomic Titans: Light Violence

Average monthly estimated players
MonthEstimated playersChange
October 2026~8
September 2026~8
August 2026~8Down 11%
July 2026~9—

VRChat

Average monthly estimated players
MonthEstimated playersChange
October 2026~215.6kDown 0.2%
September 2026~216.1kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Atomic Titans: Light Violence
22
VRChat
421.1kUp 0.8%

VRChat currently has about 19142× as many Discord members as Atomic Titans: Light Violence — 421,133 vs 22.

Steam concurrent players

Atomic Titans: Light Violence
—
VRChat
40kDown 26%

VRChat currently has 40,027 peak concurrent Steam players; no comparable data is tracked for Atomic Titans: Light Violence.

Reddit members

Atomic Titans: Light Violence
—
VRChat
241.9kUp 0.6%

VRChat currently has 241,872 subreddit members; no comparable data is tracked for Atomic Titans: Light Violence.

Twitch viewers

Atomic Titans: Light Violence
—
VRChat
6.5kDown 12%

VRChat currently has 6,460 live Twitch viewers; no comparable data is tracked for Atomic Titans: Light Violence.

YouTube subscribers

Atomic Titans: Light Violence
—
VRChat
131kUp 1.6%

VRChat currently has 131,000 YouTube subscribers; no comparable data is tracked for Atomic Titans: Light Violence.

How these estimates are made

Atomic Titans: Light Violence

Atomic Titans: Light Violence is estimated to have 0 – 39 players a day. Around 110 – 15k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 110k – 400k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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