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Head to head

Atlantica Online vs Tom Clancy's The Division

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2008 · 18 years ago
March 2016 · 11 years ago

Daily players

460 – 2k
1k – 4k

Estimated players

310Down 5.8%
52.6k

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Atlantica OnlineTom Clancy's The Division

Atlantica Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~326Down 6.6%
August 2026~349Up 4.8%
July 2026~333

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
September 2026~52.6kUp 0.2%
August 2026~52.5kUp 0.2%
July 2026~52.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Atlantica Online
183Down 24%
Tom Clancy's The Division
411Up 1.0%

Tom Clancy's The Division currently has about 2.2× as many peak concurrent Steam players as Atlantica Online — 411 vs 183.

Reddit members

Atlantica Online
1.1kUp 0.9%
Tom Clancy's The Division
427kUp 0.4%

Tom Clancy's The Division currently has about 376× as many subreddit members as Atlantica Online — 426,985 vs 1,136.

Twitch viewers

Atlantica Online
0
Tom Clancy's The Division
26Down 26%

Atlantica Online currently has 0 live Twitch viewers, while Tom Clancy's The Division has 26.

How these estimates are made

Atlantica Online

Atlantica Online is estimated to have 460 – 2k players a day. Around 29k – 75k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 1k – 4k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.