Head to head
Astroflux vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Astroflux
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39 | Up 5.4% |
| August 2026 | ~37 | |
| July 2026 | ~37 | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~36.7k | Down 0.9% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Astroflux
- 12Up 300%
- The Cycle: Frontier
- 1Down 67%
Astroflux currently has about 12× as many peak concurrent Steam players as The Cycle: Frontier — 12 vs 1.
Discord members
- Astroflux
- —
- The Cycle: Frontier
- 106.4kDown 0.6%
The Cycle: Frontier currently has 106,357 Discord members; no comparable data is tracked for Astroflux.
Reddit members
- Astroflux
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,676 subreddit members; no comparable data is tracked for Astroflux.
Twitch viewers
- Astroflux
- —
- The Cycle: Frontier
- 49Down 93%
The Cycle: Frontier currently has 49 live Twitch viewers; no comparable data is tracked for Astroflux.
YouTube subscribers
- Astroflux
- —
- The Cycle: Frontier
- 17.3k
The Cycle: Frontier currently has 17,300 YouTube subscribers; no comparable data is tracked for Astroflux.
How these estimates are made
Astroflux
Astroflux is estimated to have 18 – 62 players a day. Around 11k – 29k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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