Head to head
Asterix & Friends vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Asterix & Friends
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~18 | |
| August 2026 | ~18 | |
| July 2026 | ~18 | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 1.0% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Asterix & Friends
- —
- iRacing
- 683Down 10%
iRacing currently has 683 peak concurrent Steam players; no comparable data is tracked for Asterix & Friends.
Reddit members
- Asterix & Friends
- —
- iRacing
- 245.2kUp 0.8%
iRacing currently has 245,184 subreddit members; no comparable data is tracked for Asterix & Friends.
Twitch viewers
- Asterix & Friends
- —
- iRacing
- 1.9kDown 14%
iRacing currently has 1,941 live Twitch viewers; no comparable data is tracked for Asterix & Friends.
YouTube subscribers
- Asterix & Friends
- —
- iRacing
- 287kUp 0.3%
iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Asterix & Friends.
How these estimates are made
Asterix & Friends
Asterix & Friends is estimated to have 9 – 4k players a day. Around 4k – 430k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


