Head to head
Ashes of Mankind: Citadels vs Highrise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Developers
Publishers
Player activity
Smoothed estimated players over time.
Ashes of Mankind: Citadels
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.9k | Down 0.4% |
| September 2026 | ~1.9k | Up 9.5% |
| August 2026 | ~1.7k | Up 5.0% |
| July 2026 | ~1.6k | — |
Highrise
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~37.9k | |
| September 2026 | ~37.9k | |
| August 2026 | ~37.9k | |
| July 2026 | ~38k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Ashes of Mankind: Citadels
- 8.5k
- Highrise
- 173.6k
Highrise currently has about 20× as many Discord members as Ashes of Mankind: Citadels — 173,573 vs 8,502.
Steam concurrent players
- Ashes of Mankind: Citadels
- —
- Highrise
- 272Down 22%
Highrise currently has 272 peak concurrent Steam players; no comparable data is tracked for Ashes of Mankind: Citadels.
Twitch viewers
- Ashes of Mankind: Citadels
- —
- Highrise
- 0
Highrise currently has 0 live Twitch viewers; no comparable data is tracked for Ashes of Mankind: Citadels.
YouTube subscribers
- Ashes of Mankind: Citadels
- —
- Highrise
- 16.7kUp 1.2%
Highrise currently has 16,700 YouTube subscribers; no comparable data is tracked for Ashes of Mankind: Citadels.
How these estimates are made
Ashes of Mankind: Citadels
Ashes of Mankind: Citadels is estimated to have 5 – 3k players a day. Around 3k – 330k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Highrise
Highrise is estimated to have 690 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


