Head to head
Ashes of Creation vs Royal Revolt II
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Ashes of Creation
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~73.5k | Down 1.3% |
| July 2026 | ~74.5k | — |
Royal Revolt II
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~73 | Up 7.4% |
| July 2026 | ~68 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Ashes of Creation
- 5Up 400%
- Royal Revolt II
- 51Down 7.3%
Royal Revolt II currently has about 10× as many peak concurrent Steam players as Ashes of Creation — 51 vs 5.
Discord members
- Ashes of Creation
- 137.4kDown 1.7%
- Royal Revolt II
- —
Ashes of Creation currently has 137,353 Discord members; no comparable data is tracked for Royal Revolt II.
Reddit members
- Ashes of Creation
- 92.4kUp 0.2%
- Royal Revolt II
- —
Ashes of Creation currently has 92,356 subreddit members; no comparable data is tracked for Royal Revolt II.
Twitch viewers
- Ashes of Creation
- 0
- Royal Revolt II
- 0
Ashes of Creation currently has 0 live Twitch viewers, while Royal Revolt II has 0.
YouTube subscribers
- Ashes of Creation
- 188kDown 0.5%
- Royal Revolt II
- —
Ashes of Creation currently has 188,000 YouTube subscribers; no comparable data is tracked for Royal Revolt II.
How these estimates are made
Ashes of Creation
Ashes of Creation is estimated to have 10 – 35 players a day. Around 340k – 880k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Royal Revolt II
Royal Revolt II is estimated to have 130 – 470 players a day. Around 13k – 34k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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