Head to head
Ascent Quest vs Minion Masters
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Xbox
- Android
Categories
Player activity
Smoothed estimated players over time.
Ascent Quest
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.6k | Up 3.4% |
| August 2026 | ~1.5k | Down 0.1% |
| July 2026 | ~1.5k | — |
Minion Masters
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~28.3k | Up 0.8% |
| August 2026 | ~28.1k | Down 0.4% |
| July 2026 | ~28.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Ascent Quest
- 1.6kDown 0.2%
- Minion Masters
- 87.6kDown 0.2%
Minion Masters currently has about 54× as many Discord members as Ascent Quest — 87,618 vs 1,609.
YouTube subscribers
- Ascent Quest
- 10.7k
- Minion Masters
- 5.7k
Ascent Quest currently has about 1.9× as many YouTube subscribers as Minion Masters — 10,700 vs 5,680.
Steam concurrent players
- Ascent Quest
- —
- Minion Masters
- 201Down 31%
Minion Masters currently has 201 peak concurrent Steam players; no comparable data is tracked for Ascent Quest.
Reddit members
- Ascent Quest
- —
- Minion Masters
- 8.6kUp 0.2%
Minion Masters currently has 8,594 subreddit members; no comparable data is tracked for Ascent Quest.
Twitch viewers
- Ascent Quest
- —
- Minion Masters
- 4Down 82%
Minion Masters currently has 4 live Twitch viewers; no comparable data is tracked for Ascent Quest.
How these estimates are made
Ascent Quest
Ascent Quest is estimated to have 5 – 3k players a day. Around 4k – 360k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Minion Masters
Minion Masters is estimated to have 830 – 3k players a day. Around 980k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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