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Head to head

Arcane Legends vs EverQuest

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2012 · 14 years ago
March 1999 · 28 years ago

Daily players

16 – 8k
550 – 2k

Estimated players

61
9.1kDown 0.2%

Available on

  • Windows
  • macOS

Platforms

—

Perspectives

—

Player activity

Smoothed estimated players over time.

Arcane LegendsEverQuest

Arcane Legends

Average monthly estimated players
MonthEstimated playersChange
November 2026~61
October 2026~61Down 1.6%
September 2026~62Up 1.6%
August 2026~61
July 2026~61—

EverQuest

Average monthly estimated players
MonthEstimated playersChange
November 2026~8.9kUp 0.5%
October 2026~8.8kDown 0.9%
September 2026~8.9kDown 2.0%
August 2026~9.1kDown 1.1%
July 2026~9.2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Arcane Legends
0
EverQuest
44Down 46%

Arcane Legends currently has 0 live Twitch viewers, while EverQuest has 44.

Steam concurrent players

Arcane Legends
—
EverQuest
224Down 14%

EverQuest currently has 224 peak concurrent Steam players; no comparable data is tracked for Arcane Legends.

Discord members

Arcane Legends
—
EverQuest
16.8kDown 2.1%

EverQuest currently has 16,756 Discord members; no comparable data is tracked for Arcane Legends.

Reddit members

Arcane Legends
—
EverQuest
31.8kUp 0.3%

EverQuest currently has 31,836 subreddit members; no comparable data is tracked for Arcane Legends.

How these estimates are made

Arcane Legends

Arcane Legends is estimated to have 16 – 8k players a day. Around 6k – 580k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EverQuest

EverQuest is estimated to have 550 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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