Head to head
Arcane Legends vs Crossout
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Arcane Legends
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~61 | |
| October 2026 | ~61 | Down 1.6% |
| September 2026 | ~62 | Up 1.6% |
| August 2026 | ~61 | |
| July 2026 | ~61 | — |
Crossout
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~26.3k | Up 1.5% |
| October 2026 | ~25.9k | Up 2.1% |
| September 2026 | ~25.4k | Up 1.0% |
| August 2026 | ~25.1k | Up 0.5% |
| July 2026 | ~25k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Arcane Legends
- 0
- Crossout
- 146Up 55%
Arcane Legends currently has 0 live Twitch viewers, while Crossout has 146.
Steam concurrent players
- Arcane Legends
- —
- Crossout
- 1.9kUp 12%
Crossout currently has 1,926 peak concurrent Steam players; no comparable data is tracked for Arcane Legends.
Discord members
- Arcane Legends
- —
- Crossout
- 31.4kDown 0.2%
Crossout currently has 31,376 Discord members; no comparable data is tracked for Arcane Legends.
Reddit members
- Arcane Legends
- —
- Crossout
- 30.9kUp 0.5%
Crossout currently has 30,936 subreddit members; no comparable data is tracked for Arcane Legends.
YouTube subscribers
- Arcane Legends
- —
- Crossout
- 65.5kUp 0.3%
Crossout currently has 65,500 YouTube subscribers; no comparable data is tracked for Arcane Legends.
How these estimates are made
Arcane Legends
Arcane Legends is estimated to have 16 – 8k players a day. Around 6k – 580k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Crossout
Crossout is estimated to have 5k – 18k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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