Head to head
AQ First Contact vs Neverwinter
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
AQ First Contact
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~85 | Down 6.6% |
| August 2026 | ~91 | Down 2.2% |
| July 2026 | ~93 | — |
Neverwinter
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~19.2k | Up 0.6% |
| August 2026 | ~19.1k | Up 10% |
| July 2026 | ~17.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- AQ First Contact
- 281Up 0.7%
- Neverwinter
- 21.1kUp 1.5%
Neverwinter currently has about 75× as many Discord members as AQ First Contact — 21,083 vs 281.
Steam concurrent players
- AQ First Contact
- —
- Neverwinter
- 450Down 50%
Neverwinter currently has 450 peak concurrent Steam players; no comparable data is tracked for AQ First Contact.
Reddit members
- AQ First Contact
- —
- Neverwinter
- 61.4kUp 0.3%
Neverwinter currently has 61,443 subreddit members; no comparable data is tracked for AQ First Contact.
Twitch viewers
- AQ First Contact
- —
- Neverwinter
- 19Down 61%
Neverwinter currently has 19 live Twitch viewers; no comparable data is tracked for AQ First Contact.
YouTube subscribers
- AQ First Contact
- —
- Neverwinter
- 30.8k
Neverwinter currently has 30,800 YouTube subscribers; no comparable data is tracked for AQ First Contact.
How these estimates are made
AQ First Contact
AQ First Contact is estimated to have 1 – 510 players a day. Around 990 – 98k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Neverwinter
Neverwinter is estimated to have 2k – 9k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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