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Head to head

AOFrost vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2011 · 15 years ago
June 2018 · 8 years ago

Daily players

2 – 730
2k – 5k

Estimated players

16
38.8kUp 2.1%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Developers

Player activity

Smoothed estimated players over time.

AOFrostThe Crew 2

AOFrost

Average monthly estimated players
MonthEstimated playersChange
September 2026~16Down 5.9%
August 2026~17
July 2026~17

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39kUp 2.2%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

AOFrost
164Down 1.2%
The Crew 2

AOFrost currently has 164 YouTube subscribers; no comparable data is tracked for The Crew 2.

Steam concurrent players

AOFrost
The Crew 2
242Down 57%

The Crew 2 currently has 242 peak concurrent Steam players; no comparable data is tracked for AOFrost.

Discord members

AOFrost
The Crew 2
101.5kDown 0.5%

The Crew 2 currently has 101,493 Discord members; no comparable data is tracked for AOFrost.

Reddit members

AOFrost
The Crew 2
22kUp 0.2%

The Crew 2 currently has 21,953 subreddit members; no comparable data is tracked for AOFrost.

Twitch viewers

AOFrost
The Crew 2
28Up 115%

The Crew 2 currently has 28 live Twitch viewers; no comparable data is tracked for AOFrost.

How these estimates are made

AOFrost

AOFrost is estimated to have 2 – 730 players a day. Around 1k – 100k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 2k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.