Head to head
Anyland vs BattleBit Remastered
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Anyland
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~488 | Down 1.0% |
| August 2026 | ~493 | Down 0.4% |
| July 2026 | ~495 | — |
BattleBit Remastered
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~58.9k | Up 1.5% |
| August 2026 | ~58k | Down 0.7% |
| July 2026 | ~58.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Anyland
- 0
- BattleBit Remastered
- 296Down 26%
Anyland currently has 0 peak concurrent Steam players, while BattleBit Remastered has 296.
Discord members
- Anyland
- 255Down 0.8%
- BattleBit Remastered
- 140.7kDown 1.2%
BattleBit Remastered currently has about 552× as many Discord members as Anyland — 140,704 vs 255.
Reddit members
- Anyland
- 182
- BattleBit Remastered
- —
Anyland currently has 182 subreddit members; no comparable data is tracked for BattleBit Remastered.
YouTube subscribers
- Anyland
- 3.5k
- BattleBit Remastered
- 14.1k
BattleBit Remastered currently has about 4× as many YouTube subscribers as Anyland — 14,100 vs 3,530.
Twitch viewers
- Anyland
- —
- BattleBit Remastered
- 5Down 44%
BattleBit Remastered currently has 5 live Twitch viewers; no comparable data is tracked for Anyland.
How these estimates are made
Anyland
Anyland is showing no measurable concurrent players on Steam. Around 13k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
BattleBit Remastered
BattleBit Remastered is estimated to have 740 – 3k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


