Head to head
Anvil Empires vs Minion Masters
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Xbox
- Android
Categories
Player activity
Smoothed estimated players over time.
Anvil Empires
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~22.2k | Up 3.4% |
| August 2026 | ~21.5k | |
| July 2026 | ~21.4k | — |
Minion Masters
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~28.2k | Up 0.4% |
| August 2026 | ~28.1k | Down 0.4% |
| July 2026 | ~28.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Anvil Empires
- 58.3kUp 2.3%
- Minion Masters
- 87.6kDown 0.1%
Minion Masters currently has about 1.5× as many Discord members as Anvil Empires — 87,643 vs 58,332.
Reddit members
- Anvil Empires
- 6.8kUp 1.5%
- Minion Masters
- 8.6kUp 0.2%
Minion Masters currently has about 1.3× as many subreddit members as Anvil Empires — 8,595 vs 6,771.
Twitch viewers
- Anvil Empires
- 0
- Minion Masters
- 8Down 80%
Anvil Empires currently has 0 live Twitch viewers, while Minion Masters has 8.
YouTube subscribers
- Anvil Empires
- 26.2kUp 0.4%
- Minion Masters
- 5.7k
Anvil Empires currently has about 4.6× as many YouTube subscribers as Minion Masters — 26,200 vs 5,680.
Steam concurrent players
- Anvil Empires
- —
- Minion Masters
- 287Down 8.6%
Minion Masters currently has 287 peak concurrent Steam players; no comparable data is tracked for Anvil Empires.
How these estimates are made
Anvil Empires
Anvil Empires is estimated to have 42 – 19k players a day. Around 18k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Minion Masters
Minion Masters is estimated to have 710 – 3k players a day. Around 980k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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