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Head to head

Another Try vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2020 · 7 years ago
February 2017 · 10 years ago

Daily players

No population data
120k – 440k

Estimated players

56Down 0.2%
207.8kDown 2.8%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Another TryVRChat

Another Try

Average monthly estimated players
MonthEstimated playersChange
September 2026~57
August 2026~57Up 12%
July 2026~51—

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.3kDown 1.7%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Another Try
0
VRChat
49.7kDown 1.0%

Another Try currently has 0 peak concurrent Steam players, while VRChat has 49,686.

YouTube subscribers

Another Try
225Up 0.4%
VRChat
130kUp 1.6%

VRChat currently has about 578× as many YouTube subscribers as Another Try — 130,000 vs 225.

Discord members

Another Try
—
VRChat
418.3kUp 0.9%

VRChat currently has 418,266 Discord members; no comparable data is tracked for Another Try.

Reddit members

Another Try
—
VRChat
240.6kUp 0.6%

VRChat currently has 240,580 subreddit members; no comparable data is tracked for Another Try.

Twitch viewers

Another Try
—
VRChat
6.4kDown 25%

VRChat currently has 6,354 live Twitch viewers; no comparable data is tracked for Another Try.

How these estimates are made

Another Try

Another Try is showing no measurable concurrent players on Steam. Around 11k – 28k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 120k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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