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Head to head

Animal Fight Club vs Tom Clancy's The Division

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2019 · 7 years ago
March 2016 · 11 years ago

Daily players

3 – 9
3k – 12k

Estimated players

30Down 5.7%
53.2kDown 0.2%

Available on

  • Windows
  • macOS
  • Nintendo
  • Windows
  • PlayStation
  • Xbox

Perspectives

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Player activity

Smoothed estimated players over time.

Animal Fight ClubTom Clancy's The Division

Animal Fight Club

Average monthly estimated players
MonthEstimated playersChange
October 2026~31Up 3.3%
September 2026~30Down 3.2%
August 2026~31Up 24%
July 2026~25—

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
October 2026~53.2kUp 0.7%
September 2026~52.8kUp 0.7%
August 2026~52.5kUp 0.2%
July 2026~52.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Animal Fight Club
0
Tom Clancy's The Division
1.3kUp 214%

Animal Fight Club currently has 0 peak concurrent Steam players, while Tom Clancy's The Division has 1,292.

Twitch viewers

Animal Fight Club
0
Tom Clancy's The Division
42Down 24%

Animal Fight Club currently has 0 live Twitch viewers, while Tom Clancy's The Division has 42.

Reddit members

Animal Fight Club
—
Tom Clancy's The Division
428.4kUp 0.3%

Tom Clancy's The Division currently has 428,428 subreddit members; no comparable data is tracked for Animal Fight Club.

How these estimates are made

Animal Fight Club

Animal Fight Club is estimated to have 3 – 9 players a day. Around 10k – 26k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 3k – 12k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.