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Head to head

Animal Fight Club vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2019 · 7 years ago
August 2008 · 18 years ago

Daily players

3 – 9
2k – 6k

Estimated players

30Up 1.7%
54.8kDown 2.1%

Available on

  • Windows
  • macOS
  • Nintendo
  • Windows

Player activity

Smoothed estimated players over time.

Animal Fight ClubiRacing

Animal Fight Club

Average monthly estimated players
MonthEstimated playersChange
September 2026~30Down 3.2%
August 2026~31Up 24%
July 2026~25

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55kUp 0.9%
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Animal Fight Club
1
iRacing
935Up 43%

iRacing currently has about 935× as many peak concurrent Steam players as Animal Fight Club — 935 vs 1.

Reddit members

Animal Fight Club
iRacing
245kUp 0.8%

iRacing currently has 244,974 subreddit members; no comparable data is tracked for Animal Fight Club.

Twitch viewers

Animal Fight Club
iRacing
3kUp 61%

iRacing currently has 2,986 live Twitch viewers; no comparable data is tracked for Animal Fight Club.

YouTube subscribers

Animal Fight Club
iRacing
287kUp 0.3%

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Animal Fight Club.

How these estimates are made

Animal Fight Club

Animal Fight Club is estimated to have 3 – 9 players a day. Around 10k – 26k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 6k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.