Head to head
Animal Fight Club vs IdleOn
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Nintendo
- Browser
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Animal Fight Club
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30 | Down 3.2% |
| August 2026 | ~31 | Up 24% |
| July 2026 | ~25 | — |
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~85.2k | Up 4.7% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Animal Fight Club
- 0Down 100%
- IdleOn
- 15kUp 94%
Animal Fight Club currently has 0 peak concurrent Steam players, while IdleOn has 15,022.
Discord members
- Animal Fight Club
- —
- IdleOn
- 197.8kUp 0.3%
IdleOn currently has 197,788 Discord members; no comparable data is tracked for Animal Fight Club.
Reddit members
- Animal Fight Club
- —
- IdleOn
- 56.5kUp 1.2%
IdleOn currently has 56,512 subreddit members; no comparable data is tracked for Animal Fight Club.
Twitch viewers
- Animal Fight Club
- —
- IdleOn
- 116Up 93%
IdleOn currently has 116 live Twitch viewers; no comparable data is tracked for Animal Fight Club.
YouTube subscribers
- Animal Fight Club
- —
- IdleOn
- 103k
IdleOn currently has 103,000 YouTube subscribers; no comparable data is tracked for Animal Fight Club.
How these estimates are made
Animal Fight Club
Animal Fight Club is showing no measurable concurrent players on Steam. Around 10k – 26k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
IdleOn
IdleOn is estimated to have 37k – 130k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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