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Head to head

Animal Company vs SinSeed

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2024 · 2 years ago
January 2021 · 6 years ago

Daily players

100 – 360
No population data

Estimated players

118.2kDown 2.4%
8

Available on

  • Windows

Platforms

Player activity

Smoothed estimated players over time.

Animal CompanySinSeed

Animal Company

Average monthly estimated players
MonthEstimated playersChange
September 2026~122.6kDown 1.1%
August 2026~124kDown 0.3%
July 2026~124.4k

SinSeed

Average monthly estimated players
MonthEstimated playersChange
September 2026~8
August 2026~8
July 2026~8

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Animal Company
32Down 67%
SinSeed

Animal Company currently has 32 peak concurrent Steam players; no comparable data is tracked for SinSeed.

Discord members

Animal Company
449.7kUp 0.4%
SinSeed

Animal Company currently has 449,749 Discord members; no comparable data is tracked for SinSeed.

Reddit members

Animal Company
2.6kUp 1.5%
SinSeed

Animal Company currently has 2,561 subreddit members; no comparable data is tracked for SinSeed.

Twitch viewers

Animal Company
2Down 75%
SinSeed

Animal Company currently has 2 live Twitch viewers; no comparable data is tracked for SinSeed.

YouTube subscribers

Animal Company
223kUp 1.4%
SinSeed
21

Animal Company currently has about 10619× as many YouTube subscribers as SinSeed — 223,000 vs 21.

How these estimates are made

Animal Company

Animal Company is estimated to have 100 – 360 players a day. Around 23k – 58k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

SinSeed

SinSeed is showing no measurable concurrent players on Steam. Around 3k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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