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Animal Company vs Qbike

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2024 · 2 years ago
June 2017 · 9 years ago

Daily players

43 – 150
No population data

Estimated players

120.7k
1.9kDown 9.2%

Available on

  • Windows

Platforms

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Animal CompanyQbike

Animal Company

Average monthly estimated players
MonthEstimated playersChange
September 2026~121.5kDown 2.0%
August 2026~124kDown 0.3%
July 2026~124.4k

Qbike

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kDown 3.4%
August 2026~2kDown 1.5%
July 2026~2.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Animal Company
13Down 88%
Qbike
0

Animal Company currently has 13 peak concurrent Steam players, while Qbike has 0.

Discord members

Animal Company
449.8kUp 0.2%
Qbike
7kDown 0.2%

Animal Company currently has about 64× as many Discord members as Qbike — 449,759 vs 6,981.

Reddit members

Animal Company
2.6kUp 1.5%
Qbike

Animal Company currently has 2,575 subreddit members; no comparable data is tracked for Qbike.

Twitch viewers

Animal Company
4Down 33%
Qbike

Animal Company currently has 4 live Twitch viewers; no comparable data is tracked for Qbike.

YouTube subscribers

Animal Company
222kUp 0.5%
Qbike

Animal Company currently has 222,000 YouTube subscribers; no comparable data is tracked for Qbike.

How these estimates are made

Animal Company

Animal Company is estimated to have 43 – 150 players a day. Around 23k – 59k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Qbike

Qbike is showing no measurable concurrent players on Steam. Around 3k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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