Head to head
Animal Company vs LoveBeat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
Player activity
Smoothed estimated players over time.
Animal Company
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~124.3k | Up 0.3% |
| August 2026 | ~124k | Down 0.3% |
| July 2026 | ~124.4k | — |
LoveBeat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~282 | Down 8.7% |
| August 2026 | ~309 | Up 6.2% |
| July 2026 | ~291 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Animal Company
- 32Down 57%
- LoveBeat
- 233Down 23%
LoveBeat currently has about 7.3× as many peak concurrent Steam players as Animal Company — 233 vs 32.
Discord members
- Animal Company
- 449.7kUp 0.4%
- LoveBeat
- —
Animal Company currently has 449,697 Discord members; no comparable data is tracked for LoveBeat.
Reddit members
- Animal Company
- 2.6kUp 1.6%
- LoveBeat
- —
Animal Company currently has 2,558 subreddit members; no comparable data is tracked for LoveBeat.
Twitch viewers
- Animal Company
- 2Down 67%
- LoveBeat
- 0Down 100%
Animal Company currently has 2 live Twitch viewers, while LoveBeat has 0.
YouTube subscribers
- Animal Company
- 222kUp 0.9%
- LoveBeat
- —
Animal Company currently has 222,000 YouTube subscribers; no comparable data is tracked for LoveBeat.
How these estimates are made
Animal Company
Animal Company is estimated to have 200 – 710 players a day. Around 22k – 57k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
LoveBeat
LoveBeat is estimated to have 610 – 2k players a day. Around 44k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


