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Animal Company vs Emoj.io

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2024 · 2 years ago
October 2016 · 10 years ago

Daily players

43 – 150
No population data

Estimated players

120.7k
46

Available on

  • Windows
  • macOS
  • Linux

Platforms

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Animal CompanyEmoj.io

Animal Company

Average monthly estimated players
MonthEstimated playersChange
September 2026~121.6kDown 1.9%
August 2026~124kDown 0.3%
July 2026~124.4k

Emoj.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~46
August 2026~46Up 18%
July 2026~39

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Animal Company
17Down 82%
Emoj.io
0

Animal Company currently has 17 peak concurrent Steam players, while Emoj.io has 0.

Discord members

Animal Company
449.8kUp 0.2%
Emoj.io

Animal Company currently has 449,752 Discord members; no comparable data is tracked for Emoj.io.

Reddit members

Animal Company
2.6kUp 1.6%
Emoj.io

Animal Company currently has 2,574 subreddit members; no comparable data is tracked for Emoj.io.

Twitch viewers

Animal Company
1Down 83%
Emoj.io

Animal Company currently has 1 live Twitch viewers; no comparable data is tracked for Emoj.io.

YouTube subscribers

Animal Company
222kUp 0.5%
Emoj.io

Animal Company currently has 222,000 YouTube subscribers; no comparable data is tracked for Emoj.io.

How these estimates are made

Animal Company

Animal Company is estimated to have 43 – 150 players a day. Around 23k – 59k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Emoj.io

Emoj.io is showing no measurable concurrent players on Steam. Around 14k – 37k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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