Head to head
Angels Online vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Angels Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~8 | Up 167% |
| September 2026 | ~3 | Up 200% |
| August 2026 | ~1 | — |
| July 2026 | — | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~39.2k | Up 0.8% |
| September 2026 | ~38.9k | Up 5.7% |
| August 2026 | ~36.8k | Up 85% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Angels Online
- 23Down 65%
- Stalzone
- 561Down 82%
Stalzone currently has about 24× as many live Twitch viewers as Angels Online — 561 vs 23.
Steam concurrent players
- Angels Online
- —
- Stalzone
- 7.4kDown 62%
Stalzone currently has 7,369 peak concurrent Steam players; no comparable data is tracked for Angels Online.
Discord members
- Angels Online
- —
- Stalzone
- 58.6kUp 2.8%
Stalzone currently has 58,607 Discord members; no comparable data is tracked for Angels Online.
Reddit members
- Angels Online
- —
- Stalzone
- 3.8kUp 12%
Stalzone currently has 3,773 subreddit members; no comparable data is tracked for Angels Online.
YouTube subscribers
- Angels Online
- —
- Stalzone
- 3.6kUp 5.0%
Stalzone currently has 3,590 YouTube subscribers; no comparable data is tracked for Angels Online.
How these estimates are made
Angels Online
Angels Online is estimated to have 20 – 9k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Stalzone
Stalzone is estimated to have 35k – 120k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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