Head to head
Angels Online Global vs Foxhole
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Angels Online Global
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~3.2k | Down 4.5% |
| July 2026 | ~3.4k | — |
Foxhole
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~95.4k | Up 17% |
| July 2026 | ~81.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Angels Online Global
- 802Down 35%
- Foxhole
- 3.2kDown 9.8%
Foxhole currently has about 4× as many peak concurrent Steam players as Angels Online Global — 3,244 vs 802.
Discord members
- Angels Online Global
- 7kDown 0.1%
- Foxhole
- 264.9k
Foxhole currently has about 38× as many Discord members as Angels Online Global — 264,910 vs 6,977.
Reddit members
- Angels Online Global
- 409Up 9.9%
- Foxhole
- 109.2kUp 1.0%
Foxhole currently has about 267× as many subreddit members as Angels Online Global — 109,206 vs 409.
Twitch viewers
- Angels Online Global
- 0Down 100%
- Foxhole
- 313Up 96%
Angels Online Global currently has 0 live Twitch viewers, while Foxhole has 313.
YouTube subscribers
- Angels Online Global
- 1.6kUp 2.5%
- Foxhole
- 26.1kUp 0.4%
Foxhole currently has about 16× as many YouTube subscribers as Angels Online Global — 26,100 vs 1,630.
How these estimates are made
Angels Online Global
Angels Online Global is estimated to have 2k – 7k players a day. Around 18k – 45k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Foxhole
Foxhole is estimated to have 8k – 29k players a day. Around 820k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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