Head to head
Angeldust vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Angeldust
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~452 | Up 0.2% |
| September 2026 | ~451 | |
| August 2026 | ~451 | Up 0.2% |
| July 2026 | ~450 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.4k | Up 0.2% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Angeldust
- 2
- VRChat
- 52.7kUp 10%
VRChat currently has about 26339× as many peak concurrent Steam players as Angeldust — 52,677 vs 2.
Twitch viewers
- Angeldust
- 0
- VRChat
- 6kDown 7.2%
Angeldust currently has 0 live Twitch viewers, while VRChat has 6,018.
YouTube subscribers
- Angeldust
- 3.1kUp 0.3%
- VRChat
- 131kUp 0.8%
VRChat currently has about 43× as many YouTube subscribers as Angeldust — 131,000 vs 3,070.
Discord members
- Angeldust
- —
- VRChat
- 417.7kDown 0.2%
VRChat currently has 417,725 Discord members; no comparable data is tracked for Angeldust.
Reddit members
- Angeldust
- —
- VRChat
- 242.3kUp 0.6%
VRChat currently has 242,292 subreddit members; no comparable data is tracked for Angeldust.
How these estimates are made
Angeldust
Angeldust is estimated to have 5 – 18 players a day. Around 38k – 98k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


