Head to head
Angeldust vs Elite: Dangerous
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
- macOS
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Angeldust
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~451 | Up 0.2% |
| July 2026 | ~450 | — |
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Angeldust
- 2Down 33%
- Elite: Dangerous
- 6.5kUp 23%
Elite: Dangerous currently has about 3256× as many peak concurrent Steam players as Angeldust — 6,512 vs 2.
Twitch viewers
- Angeldust
- 0
- Elite: Dangerous
- 431Down 31%
Angeldust currently has 0 live Twitch viewers, while Elite: Dangerous has 431.
YouTube subscribers
- Angeldust
- 3.1kUp 0.3%
- Elite: Dangerous
- 171k
Elite: Dangerous currently has about 56× as many YouTube subscribers as Angeldust — 171,000 vs 3,060.
Discord members
- Angeldust
- —
- Elite: Dangerous
- 70.5kUp 0.8%
Elite: Dangerous currently has 70,502 Discord members; no comparable data is tracked for Angeldust.
Reddit members
- Angeldust
- —
- Elite: Dangerous
- 387.7kUp 0.4%
Elite: Dangerous currently has 387,669 subreddit members; no comparable data is tracked for Angeldust.
How these estimates are made
Angeldust
Angeldust is estimated to have 8 – 26 players a day. Around 38k – 98k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Elite: Dangerous
Elite: Dangerous is estimated to have 15k – 53k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


