Head to head
Amigo VR vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Amigo VR
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~5 | Down 17% |
| September 2026 | ~6 | |
| August 2026 | ~6 | Up 20% |
| July 2026 | ~5 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~31.4k | Up 2.4% |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Amigo VR
- 0
- Pixel Worlds
- 920Up 83%
Amigo VR currently has 0 peak concurrent Steam players, while Pixel Worlds has 920.
Discord members
- Amigo VR
- —
- Pixel Worlds
- 61kDown 4.0%
Pixel Worlds currently has 60,999 Discord members; no comparable data is tracked for Amigo VR.
Reddit members
- Amigo VR
- —
- Pixel Worlds
- 4.4kUp 0.9%
Pixel Worlds currently has 4,381 subreddit members; no comparable data is tracked for Amigo VR.
Twitch viewers
- Amigo VR
- —
- Pixel Worlds
- 13Up 1200%
Pixel Worlds currently has 13 live Twitch viewers; no comparable data is tracked for Amigo VR.
YouTube subscribers
- Amigo VR
- —
- Pixel Worlds
- 138k
Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Amigo VR.
How these estimates are made
Amigo VR
Amigo VR is showing no measurable concurrent players on Steam. Around 2k – 6k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 3k – 10k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


