Head to head
Amazing Online vs Modern Combat 5: Blackout
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- Nintendo
Player activity
Smoothed estimated players over time.
Amazing Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~16.6k | Up 9.5% |
| August 2026 | ~15.2k | Up 1.6% |
| July 2026 | ~14.9k | — |
Modern Combat 5: Blackout
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~101.9k | Up 0.2% |
| August 2026 | ~101.7k | Up 0.2% |
| July 2026 | ~101.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Amazing Online
- 60.8kUp 2.3%
- Modern Combat 5: Blackout
- —
Amazing Online currently has 60,781 Discord members; no comparable data is tracked for Modern Combat 5: Blackout.
YouTube subscribers
- Amazing Online
- 15.9kUp 0.6%
- Modern Combat 5: Blackout
- 915kUp 0.3%
Modern Combat 5: Blackout currently has about 58× as many YouTube subscribers as Amazing Online — 915,000 vs 15,900.
Steam concurrent players
- Amazing Online
- —
- Modern Combat 5: Blackout
- 0Down 100%
Modern Combat 5: Blackout currently has 0 peak concurrent Steam players; no comparable data is tracked for Amazing Online.
Twitch viewers
- Amazing Online
- —
- Modern Combat 5: Blackout
- 4Up 300%
Modern Combat 5: Blackout currently has 4 live Twitch viewers; no comparable data is tracked for Amazing Online.
How these estimates are made
Amazing Online
Amazing Online is estimated to have 41 – 19k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Modern Combat 5: Blackout
Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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